I keep it now just to remind myself how terrible a game you can make in spite of gorgeous graphics and expensive voice talent. But the hotspots - for some inexplicable reason - took over a second to load after the interstitial movie finished, which led to one of the inexcusable sins in a find the pixel game - if the player clicks on a part of the screen and gets no response, there ought never to be a requirement that the player click there again without motivation.īetween fighting with the bad interfaces inside the game that were called puzzles and the bad interface that was the game, I was furious that I had purchased this game. Ok, now I can see the view off to the left, and maybe I want to click on the lamp doodad, which I know has a hotspot. When standing in one location, I might be inclined to look to my left. A bunch of hot spots on the screen, with blurry movies connecting mostly still scenes. In addition to implausible puzzles, the overall story was unsatisfactory - I was convinced to do something catastrophic early in the game, and I now suspect that that was mandatory to continue the game past that point, but I still was left feeling that I was stupid to have done the action, thus dooming the game to a marginal ending at best.Īnd the technology wasn't any great shakes, either. And somehow the obvious advantages of using these secrets never occured to either of these characters. Surprise - the secrets are in plain sight, and what strains credibility more than any of the other puzzles in this game is that these two people who would each go to insanely convoluted lengths to dispose of the other seemingly cooperated in placing these secrets together in one place. There is a point where you need to find two secrets from two characters who are murderously opposed to one another. This even made exiting back to Windows 95 pleasant for once. What I find most offensive was the machines that were working as designed, and yet were presented as puzzles, which means that you were presented with interfaces that no intelligent being (human, alien, or robot) would ever have deliberately created except to make their users miserable. Which (as other reviewers have said before me) makes sense in a ship that has all gone wrong. Many of the puzzles took the form of a malfunctioning piece of machinery standing between you and some goal. Assuredly the computer game technology had come a long way since Adams helped with Infocom's Hitchhiker's text adventure - the potential for a great game was there.īut they didn't write a great game. hmmm.) and the hype started writing itself. There was a throwaway line in one of the Hitchhiker's books about The Starship Titanic, and eventually the idea was resurrected (coincidental with a big project by James Cameron. Groups +ĭouglas Adams has had more than his fair share of really great ideas. At times, you are able to adjust dials which control various attributes of a robot character's personality and general usefulness. Conversation with these characters is done trough a parser system that recognizes key words that the player must input. With a basic set of navigational controls, the player must explore the starship's many rooms, obtaining and manipulating objects and conversing with many different characters in an effort to get better lodgings and set things right along the way. Starship Titanic is a 1st-person adventure game, described by some as a fusion of Myst if it had been conceived by Douglas Adams (author of Hitchiker's Guide to the Galaxy and creative force behind this game). Without time or consideration to any other options, you find yourself quickly shanghaied aboard the Titanic, given an cheap, economy-sized room and put in charge of fixing the puzzling situation aboard the ship. You'll need to deal with a DeskBot, a BellBot, a BarBot not to mention a sarcastic parrot, a proud elevator and a stupid bomb. As a result, all the artificial personalities that manage the ship are also affected. The ship's main computer, Titania, has been sabotaged and gone insane. Unfortunately something has, quite obviously gone wrong, or at least gone unexpectedly. As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe. Without warning, a loud crash introduces you to the Starship Titanic: The Ship That Cannot Possibly Go Wrong. unfortunately the galaxy had other plans. Sit back at your computer, put in a new CD-ROM and relax.
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